Team Incinerator

David Finlay
Before working for a billion dollar architecture firm, creating high end visualizations and experiences using Unreal Engine, David worked as a vehicle artist and terrain artist at Rockstar Games in San Diego, CA. While there, he worked on the Midnight Club racing series and Red Dead Redemption. He also has extensive freelance experience, working for Microsoft Games on Forza III and many other studios and games.

Rodrigo Müller
Bio added soon

Tyler Thomson
Bio added soon